Key
Map number: height. Missed shots and fire wear buildings down; at zero a building falls to rubble, and a standing mech inside falls with it. Missed shots wear bridges down; a broken bridge leaves shallow water. Hover a hex for its terrain and what it asks of a pilot. Token: P prone, NL no legs, 1L one leg, OFF shut down, X out. Click or tap a mech: cyan rings show where its weapons can aim; hover a weapon to see its own arc. Dark hex: no line of sight. White hexagon: active mech. Red hexagon: target. ECM: dashed ring, its jamming bubble. Bunker: thick hex outline, an armored building housing a turret; collapse destroys the turret. Vehicle: wheeled, tracked or hover token, weapons fire all round, IM immobile. Stealth: your mech hides standing in forest or shallow water, seen only from beside it, until it runs, jumps, charges or fires. Mine: small dark diamond, one of your own; the enemy cannot see it. Each location: big number, armor; +, structure; r, rear armor. Bars: armor and structure left. Dashed outline: armor gone. ✕ and hatching: destroyed. White outline and −N: hit since your last End. Small mech: the taller the block, the more is left; an empty block is lost.